Edmundo Márquez

Game Developer

I deliver scalable clean code in Unity and Godot Engine.


Hello, there!

I'm a game programmer with 5 years of experience creating dynamic game play experiences across multiple platforms. I've developed engaging casual games and educational applications, boosting user retention and engagement through innovative mechanics. Proficient in Unity and Godot, with a strong focus on performance optimization, data handling and user-centric design. Passionate about collaboration and continuous improvement, dedicated to delivering high-quality gaming solutions.

I focus on detecting architecture problems and solving technical debt with clean code and good programming practices that will make your games scalable in the long run. My workflow also integrates CI/CD and unit testing so every feature gets constantly tested and reviewed, making scalable bug-free code a prority.

Published Games

Games I have worked on during my career.

Personal Projects

Non-commercial projects I have worked on.

Watery Outpost

Hammer Editor++ | Garry's Mod

Scripted level built in 2 weeks using the "skateboard first" approach as basis for level design. This level showcases my skills making levels from greyboxing to final product and used visual scripting and sequences in Hammer Editor.



Death Jam

Unity Engine | C#

Project developed during the 20 Second Jam. I worked on a small demo on PC for a rhythm game similar to Guitar Hero, with 20 seconds songs for each stage.



Settings Menu Template

Unity Engine | C#

Tool developed to simplify implementation of settings for graphics, multi-layered audio and accessiblity options like font type and size, having multiple presets to choose from.



Contact me

Send me a message for an inquiry or consultation.

My active hours are Tue-Sat from 9:00-19:00 PST Time.